$4.59+
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Internal combustion engine (ICE):
Due to the way AC works, a car needs an Internal Combustion Engine in order to allow the AI to get off the line. Without an ICE, it won’t be able to move. The ICE on this car produces around 112KW and has a turbo to be able to use the P2P system during races. On the CSP (STD) version, the turbo boost will change automatically to limit the overall power output (ICE + Electric) to 300KW and 350KW when P2P is enabled.
Fuel weight on this car is equal to 0 no matter what value you set but it’s highly recommended it’s kept at the default value of 100L and pit to refuel when needed. This is done so because the AI relies on the fuel to decide whether it will pit or not, this was the way we could ensure that the AI will pit before the electric battery is empty instead of continuing to race with the 22.5KW ICE when the opposite happens. The rate at which fuel is consumed is calculated so that, after 27min of a 45min race, the AI pits. Doing one pitstop is the way this car was designed to race.
However, VRC can offer a custom version of the physics that removes the ICE and provides a custom P2P mode for special events such as tournaments and leagues.
Energy Deployment Profiles:
HIGH=100%
MEDIUM=80%
LOW=70%
RAIN: It will deploy energy progressively as speed increases up to 100%.
Braking system:
This car utilizes only the front brake and balances it out with the regenerative torque provided by the rear motor (recuperation also happens at the front axle.) You can change the car's behavior when braking by adjusting the brake power setting and MGUK recovery, using it as a "virtual brake bias." Although the car will automatically distribute the regenerative torque between the front and rear, the driver still needs to judge the car's balance and adapt accordingly.
Regarding the “no-CSP” version of the car:
The “no-CSP” version of the car is provided to guarantee a working at all times with the base game regardless of CSP updates. Also, CSP extended physics might have a great impact on your CPU, so if you're experiencing a CPU overload when using several AI driven cars, please use the no-CSP version of the mod for your AI cars.
V1.2 (2023/05/14)
V1.1 (2023/04/30)
V1.0 (2023/04/22)
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